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24.5 Get Proof of Play Number to Number
This command is used in order to get Proof of Play number to number log.
1) The controller requests the monitor to get Number to Number log of Proof of Play.
Header Message Check code
BNS(L)-BNE(H)-BNE(L)-ETX
BCC CR
Header
SOH (01h) : Start of Header
'0' (30h) : Reserved
Monitor ID : Specify the Monitor ID from which you want to get status.
Ex.) If Monitor ID is '1', specify 'A'.
'0' (30h) : Message sender is the controller.
'A' (41h) : Message Type is "Command".
'1'-'0' (31h, 30h) : Message length is 16 bytes.
Message
STX (02h): Start of Message
'C'-'A'-'0'-'6': Proof of Play command
'0'-'4' (30h,34h): Get Proof of Play Number to Number log command
BNS(H): Block Number of Start (High byte)
BNS(L): Block Number of Start (Low byte)
BNE(H): Block Number of Stop (High byte)
BNE(L): Block Number of Stop (Low byte)
ETX (03h): End of Message
Check code
BCC: Block Check Code
Refer to the section 4.5 “Check code” for a BCC calculation.
Delimiter
CR (0Dh): End of packet
2) The monitor replies the number to number log of Proof of Play to the controller.
Header Message Check code
Delimiter
SOH-'0'-Monitor ID-
'0'-'B'-'2'-'6'
STX-'C'-'B'-'0'-'6'-'0'-'4'- BN(H)-
BN(L)-Data(0)-Data(1)-Data(2) ---
Data(12) -ETX
BCC CR
* A reply returns 13 bytes of data in order from specified Number to specified Number.
Ex) Number to Number:1 to 6
Request Number to Number (1 - 6)
Reply Log Data 13byte (Number 1)
Reply Log Data 13byte (Number 2)
Reply Log Data 13byte (Number 3)
Reply Log Data 13byte (Number 4)
Reply Log Data 13byte (Number 5)
Reply Log Data 13byte (Number 6)
Header
SOH (01h) : Start of Header
PC