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Zero88 Frog User Manual

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Editing Memories
Any of the editable parameters on the
Memories screen (eg. Fade Up time)
can be adjusted, if required.
Editing a Memory
1. Use the up and down arrow keys
to select the Next memory field.
2. Use the + and - keys to select the
memory to be edited.
3. Use the up or down arrow keys to
select the Fade Up or Fade Down
time on the Memories screen.
Current: 1 s
Next: < 2 s>
Fade Up: <00:03.0>
Fade Down:<00:03.0>v
4. Use the + and - keys to adjust the
fade time, as required.
5. Use the up and down arrow keys
to select the LTP Fade Time or
one of the LTP actions (Colour,
Beamshape or Position). Use the
+ and - keys to adjust the value as
required.
6. Use the up and down arrow keys
to select the Dwell or Trigger field.
Use the + and - keys to adjust the
value as required.
7. If the Trigger field is set to Real
Time or Timecode, use the up
and down keys to select the Time
field. Use the + and - keys to
adjust the time as required.
The Memory Stack
The Memory Stack is defined as the
list of programmed memories in
increasing numerical order.
Normally, when the memory stack is
played back via the Go button, or
automatically, the memories are output
in numerical order.
Jumps
The Jump function provides the facility
to jump to a specific memory on
completion of the current memory.
Jumps can be backwards, enabling
sections of the memory stack to be
repeated, or forwards, enabling
memories to be skipped over.
The Frog-Box allows the user to
program, edit or delete jumps in the
memory stack.
Adding a Jump
1. Move the cursor to the Next
memory field on the Memories
screen.
2. Use the + and - keys to select the
memory to jump from.
3. Use the up or down arrow keys to
move the cursor to the Jump field.
4. Use the + and - keys to select the
memory number to jump to.
Editing a Jump
1. Move the cursor to the Next
memory field on the Memories
screen.
2. Use the + and - keys to select the
memory containing the jump.
3. Use the up or down arrow keys to
move the cursor to the Jump field.
4. Use the + and - keys to adjust the
memory number to jump to.
Removing a Jump
1. Move the cursor to the Next
memory field on the Memories
screen.
2. Use the + and - keys to select the
memory containing the jump.
3. Use the up or down arrow keys to
move the cursor to the Jump field.
4. Use the + and - keys to set the
field to None.
Frog Box 73-749-00 Issue 4 3 - 3
Memories & Playback

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Zero88 Frog Specifications

General IconGeneral
BrandZero88
ModelFrog
CategoryMusic Equipment
LanguageEnglish