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Atari XL User Manual

Atari XL
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Characters
TEXT
REGISTER
UPPER
CASE
0
lower
case
1
INVERSE
UPPER
CASE
2
inverse
lower
case
3
111
Colour
Register
use
in
Modes
1
and
2
There
is
another
way
to
put
characters
on
the
mode
1
and
2
screens
using
the
commands
COLO
Rand
PLOT.
Wi
th
this
method,
characters
are
placed
on
the
mode
1
or
2
screens
with
a
PLO'r
command,
the
syntax
of
which
is:
PLOT X, Y
where
X
and
Yare
screen
coordinates,
and
X =0,
Y
=0
specifies
the
top
left-hand
corner
of
the
display.
The
character
to
be
plotted
is
selected
using
the
COLOR
command.
The
syntax
ef'-the
COLOR
command
depends
upon
the
graphics
mode
in
use,
and
in
modes
1
and
2,
the
syntax
is:
COLOR
C
where
C
is
a code
which
specifies
not
only
a
character
but
also
the
register
in
which
colour
information
for
that
character
is
stored.
For
each.
character
there
are
four
possible code
numbers,
each
specifying
the
same
character,
but
a
different
colour
register.
For
example,
the
code 42
represents
the
asterisk,
and
specifies
register
0 for
colour
information.
The
number
10
also
represents
an
asterisk,
but
its
colour
is
determined
by
the

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Atari XL Specifications

General IconGeneral
BrandAtari
ModelXL
CategoryDesktop
LanguageEnglish

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