EasyManuals Logo
Home>Atari>Desktop>XL

Atari XL User Manual

Atari XL
262 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Page #84 background imageLoading...
Page #84 background image
CHAPTER 10
MEMORY MANAGEME'NT
The
memory
of
a
computer
is
built
up
from
a
large
number
of
storage
units,
each
of
which
can
hold
one
number.
Each
storage
unit
is
called
a
memory
location,
and
each
location
has
a
unique
reference
number
called
its
address.
In
a
microcomputer
like
the
Atari
XL,
each
memory
location
can
hold
an
eight-bit
binary
number,
which
can
have
a
value
between
0
and
255.
Larger
numbers
need
more
than
one
location.
(If
you
are
not
sure
about
binary
numbers,
they
are
explained
in
Appendix
4.)
Eight
bits
of
storage
are
called
a byte
in
computer
jargon,
so
the
memory
locations
of
the
XL
hold
one
byte
of
data
each.
The
microprocessor
used
in
the
XL,
the
6502,
is
able
to
make
use
of
65535
memory
locations
(65535
is
2
16
,
or
64k).
Not
all
of
this
can
be
used
for
your
BASIC
programs
(the
amount
available
depends
on
which
model
XL
you
have),
some
of
it
is
reserved
for
use
by
the
computer.
The
arrangement
of
memory
on
the
XL
is
shown
in
Appendix
13.
There
are
two
types
of
memory
used
in
a
computer.
Random
access
memory,
or
RAM,
is
used
to
store
data,
and
its
contents
can
be
changed
as
the
data
changes.
Read
only
memory,
or
ROM,
cannot
be
altered
and
is
used
to
store
the
programs
the
computer
needs
to
work
at
all;
the
BASIC
interpreter
for
example.
There
are
two
BASIC
commands,
PEEK
and
POKE,
which
are
used
to
look
at
individual
memory
locations.
PEEK
finds
out
the
contents
of
a
location,
and
POKE
writes
a
new
number
into
74

Questions and Answers:

Question and Answer IconNeed help?

Do you have a question about the Atari XL and is the answer not in the manual?

Atari XL Specifications

General IconGeneral
BrandAtari
ModelXL
CategoryDesktop
LanguageEnglish

Related product manuals