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WEISS DSP501 User Manual

WEISS DSP501
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Weiss Enginering Ltd. DSP501/DSP502
playback speed
position of the tonearm
masses, rigidity of the various mechanical parts (pick-up, tonearm, bearings, ... )
mechanical to electrical transfer function of the pick-up
angles of the needle relative to the record
contact pressure of the needle
skating effect
One approach to emulate the sonic footprint of a record player would be to simulate all those mechani-
cal/electrical parts one by one for a complete transfer function.
While this is possible to some extent it is fairly complex to implement and also to measure the parts such
that their influences are gained isolated from all other effects.
It is simpler and more effective to synthesize the various effects caused by those sub-systems.
These effects are, mainly:
specific frequency response
specific distortion patterns
specific additional resonance frequencies
specific noise at various frequencies
specific crosstalk between left and right channels
specific effects caused by the RIAA emphasis
specific amplitude modulation effects
The key to a good emulation is to achieve the ”right” amounts and characteristics and sequence of all those
effects. Hence the word ”specific”. In the DSP501/DSP502 we implemented a processing chain for the vinyl
emulation like this:
Figure 25: Block diagramm of the Weiss Vinyl Emulator
The blocks are self - explanatory, except COLOUR_STREAM, which consists of noise generators, reso-
nance generators and amplitude modulator.
Of course there are many parameters involved in all those processing blocks. For the DSP501/DSP502 our
goal was to have a single parameter to control the amount of ”vinylization”.
That single parameter influences several of the processing block parameters at once. It leads to a very
effective and useful implementation with an astonishingly good sounding vinyl footprint.
User Manual and 25 White Papers

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WEISS DSP501 Specifications

General IconGeneral
BrandWEISS
ModelDSP501
CategorySignal Processors
LanguageEnglish