NAVIGATION EXAMPLE DATA BYTES
AC_Play $2 “43 11 00 01 00” $3 Byte 0 = Mode;
AC_Play_Shuffle_All $2 “43 11 00 01 01” $3 Byte 0 = Mode;
AC_Play_Shuffle_Repeat_All $2 “43 11 00 01 02” $3 Byte 0 = Mode;
AC_Play_Repeat_All $2 “43 11 00 01 05” $3 Byte 0 = Mode;
AC_Play_Repeat_Track $2 “43 11 00 01 07” $3 Byte 0 = Mode;
AC_Play_Track_XY Play Track 6:
$2 "43 12 00 04 00 06 FF 00" $3
Byte 0 = 0;
Byte 1 = Tr Num;
Byte 2 = 255;
Byte 3 = Mode;
AC_Pause $2 “43 13 00 00” $3
AC_Stop $2 “43 14 00 00” $3
AC_Next_Track $2 “43 15 00 00” $3
AC_Previous_Track $2 “43 16 00 00” $3
AC_Search_Forward FFW Speed Low:
$2 “43 19 00 01 00” $3
Byte 0 = 00
Speed Low;
Byte 0 = 01
Speed High
AC_Search_Backward FRW Speed High:
$2 “43 1A 00 01 01” $3
Byte 0 = 00
Speed Low
Byte 0 = 01
Speed High
GET
AC_Get_State $2 “43 20 00 00” $3
AC_Get_Disc_Content $2 “43 21 00 00” $3
AC_Get_Play_Mode $2 “43 22 00 00” $3
AC_Get_Track_Name_XY Get Track 12 Name:
$2 “43 23 00 03 00 0C FF” $3
Byte 0 = 0;
Byte 1 = Tr Num;
Byte 2 = 255;
AC_Get_Track_Length_XY Get Track 18 Length:
$2 “43 25 00 03 00 12 FF” $3
Byte 0 = 0;
Byte 1 = Tr Num;
Byte 2 = 255;