(2) Pitch Bending
• The BPM increases or decreases temporarily while the PITCH BEND+ or PITCH BEND- button is pressed.
• The extent to which the PITCH BEND button changes the BPM is proportionate to the amount of time the button is
pressed. The longer the button is held down, the greater the percentage of change.
• The PITCH BEND button changes the BPM within a range of ±10% when the 4% or 8% LED is lit, and within a range
of ±50% when the 50% LED is lit.
Figure 18 shows an example of how to use the pitch bend function. In this example, both players are playing and the
BPM has already been matched with the pitch sliders.
The CD1 and CD2 BPMs are matched
but the bass beats are off.
The bass beats also match.
CAUTION: Playability may decrease for some discs when adjusting the BPM in the ±50% range.
SAMPLER
The DN-2700F includes a function for recording and playing sections of sound of approximately 6 seconds in length for
each of the two players. This sampler function eliminates the need for a separate sampler.
(1)
Recording the Sample
• The sample must first be recorded before it can be played. Press the SAMPLER button to start recording. The
SAMPLER LED will blink during recording.
• During recording of the sample, the sound being recorded is output for monitoring purposes.
When recording is completed, the SAMPLER LED stops blinking, remaining lit, indicating that the sample is ready to
be played. Playback also stops.
• The SAMPLER button will function when the player
i
s
i
n the play, cue, pause or search mode.
Player in
play,
pause,
cue or
search mode.
Press SAMPLER button.
Figure 19
•
To record a sample less than 6 seconds long, press the CUE button during recording. Recording stops immediately
and the sample is ready to be played.
Figure 18
16
Player ready to play sample
Recording