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All non-FMIC product names and trademarks appearing in this manual are the property of their respective owners and are used solely to identify the products whose tones
and sounds were studied during sound model development for this product. The use of these products and trademarks does not imply any aliation, connection, sponsor-
ship, or approval between FMIC and with or by any third party.
REVERB EFFECTS
Small Hall
Simulates the kind of bright reverb often heard in,
for example, a hall the size of a movie theater
Large Hall
Strong, bright reverb simulating the size of, for example, a
major performance hall and other large, cavernous spaces
Small Room
Warmer, less echo-y reverb typical of smaller spaces
and classic echo chambers
Large Room
Warm-sounding kind of reverb heard in larger rooms, such as
many nightclubs
’63 Spring Classic early-’60s standalone Fender reverb eect
’65 Spring Fender reverb eect built into classic mid-’60s Fender amps
Large Plate
The reverb type heard on countless recordings, based on
the classic (and pool table-sized) EMT 140
Arena
Simulates the long-trailing reverberation typical of
large stadiums and arenas
Ambient
Subtle reverb eect typical of notably smaller spaces (even
smaller than Small Room reverb above)
Small Plate
Resonantly metallic reverb with more density and atness
than room and hall reverbs
Shimmer
Sonically radiant combination of reverb and
two-octave pitch shift
GA-15 Reverb
Based on the ’60s-era Gibson GA-15 guitar amp reverb,
unique in its ability to go “full wet” (no dry signal)