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Sony DFS-700 User Manual

Sony DFS-700
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Chapter 3 Basic Operation
3-24 Chapter 3 Basic Operation
Selection in Pattern Number Specification Mode
In the pattern number specification mode, you select the desired effect
pattern by entering the number.
Procedure
To select an effect pattern in the pattern number specification mode, use
the following procedure.
Note
If the EDIT button in the user program section (see page 2-11) is lit, first
press it, turning it off.
1 Press the SET button, turning it on.
2 Enter the desired pattern number using buttons 0 to 9 on the pattern/
numeric keypad.
The number you entered appears in the PATTERN NUMBER display
window. Dots appear at the lower right of each digit, indicating that
the entry is not yet confirmed.
3 Press the ENTER button.
The dots to the lower right of the digits in the PATTERN NUMBER
display window disappear, confirming the pattern number.
LAST X
INS
RST
TITLE
12
EDITOR LUM LUM LUM
DSK EDGE
TRAIL
SHADOW
GPI CRK CRK BORDER BEVELD
EDGE
SET UP MASK MASK MASK SOFT
SHIFT CCR LIGHTING BORDERMATTES
LOCATION
LEARNEDIT
RECALL
HOLD
INPUT
INITIAL
PATTERN
ADJ
PAGE
F1 F2 F3 F4 F5
USER PGM
STATUS EDIT
SNAP SHOT
SET
PATTERN NUMBER
EFFECT
DSK
FTB
SET
TRANS RATE
789
456
123
0
DOWN UP
ENTER
FADE
TO
BLACK
P IN P
DSK
DEL
N/R REV DSK PVWDIRECT
RECALL
DIRECT
PATTERN
CCR TITLE 1
SOURCE
TITLE 2
SOURCE
DSK
FILL
SUPER BG FRGD 2 MEMORY FRAME FREEZ MIX EFFECT
BACKGROUND
BLACK MEMORY INT
VIDEO
TITLE
12345678
CUT
AUTO
TRANS
AUXILIARY
BLACK
MEMORY
INT
VIDEO
12345678
FOREGROUND
BLACK
MEMORY
INT
VIDEO
12345678
PATTERN/KEY PAD
2
3
1
Selecting an Effect

Table of Contents

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Sony DFS-700 Specifications

General IconGeneral
BrandSony
ModelDFS-700
CategorySwitch
LanguageEnglish

Summary

Chapter 1 Overview

Features of This System

Details high-performance capabilities and components of the DME Switcher system.

Chapter 2 Location and Function of Parts and Controls

Control Panel

Describes the various sections and buttons of the main control interface.

Processor Unit

Details the front and rear panel components of the main processing hardware.

Location Section

Explains the use of the joystick and Z-knob for pattern positioning and size adjustment.

Chapter 3 Basic Operation

DME Switcher Introduction

Introduces basic operations and the demonstration function of the DME switcher.

Sequence of Operations

Outlines the general workflow for using the DME switcher.

Selecting Images

Covers selecting background and foreground images using bus buttons.

Selecting an Effect

Describes choosing from various transition and animation effects.

Modifying the Boundary — Border, Soft Edge, Beveled Edge, and Crop

Details applying borders, blur, bevels, and cropping to effect boundaries.

Inserting Characters and Graphics (1) — Title Key

Explains inserting text/graphics using luminance or chroma keys.

Inserting Characters and Graphics (2) — Downstream Key

Details inserting text/graphics downstream of title key stages.

Chapter 4 Advanced Operations

User Program Effects

Covers creating, editing, and executing custom effects using key frames.

Snapshots

Details saving and recalling control panel states for quick setup.

Appendixes

Warning Messages

Lists potential warning messages and recommended actions for troubleshooting.

Effect Control Parameter List

Details adjustable parameters for various effect types, mapped to control knobs.

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