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9 - 2
9 - 3A
9 - 2/2, 9 - 3D
9 - 3 F, G
9 - 2/1, 9 - 2/10
9 - 2/1, 9 - 2/10
9 - 2/1, 9 - 2/10
9 - 2/2, 9 - 3 A
9 - 3 A
9 - 3 B
9 - 2/2, 9 - 3 A
10, 11, 12
9 - 3 E
9 - 2/4
14
9 - 2/1, 9 - 2/10
9 - 3 C
9 - 2/7
9 - 3 E
9. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the
machine initially or collecting cash, or when the machine does not function correctly, perform
checking in accordance with the explanations given in this section.
The following shows tests and modes that should be utilized as applicable.
NAOMI GAME BOARD is used for the product. The Test Mode of this system consists of the
System Test Mode for the system to execute SELF-TEST, COIN ASSIGNMENTS, etc. used in
common for the machines employing the NAOMI BOARD, and the Game Test Mode for the
specific product to execute Input/Output test for the operation equipment, difficulty setting, etc.
TABLE 9 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION
INSTALLATION
OF MACHINE
MEMORY
PERIODIC
SERVICING
CONTROL
SYSTEM
MONITOR
IC BOARD
DATA CHECK
When the machine is installed, perform the following:
1. Check to ensure each is the standard setting at shipment.
2. Check each Input equipment in the INPUT TEST mode.
3. Check each Output equipment in the OUTPUT TEST mode.
4. Test on-IC-Board IC's in the SELF-TEST mode.
This test is automatically executed by selecting RAM TEST, or
ROM BOARD TEST in the Menu mode.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. To test each Input equipment in the INPUT TEST mode.
4. To test each Output equipment in the OUTPUT TEST mode.
1. To check each Input equipment in the INPUT TEST mode.
2. Adjust or replace each Input equipment.
3. If the problem still remains unsolved, check each equipment's
mechanism movements.
In the Monitor Adjustment mode, check to see if Monitor (Projec-
tor) adjustments are appropriate.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the
difficulty level, etc.
REFERENCE
SECTIONS