3. Program Correction by Key-waypoints
Figure 3.12: Load the program which is going to be corrected
(14)
Another popup tells when the correction is done. As the correction can take some time, please be
patient. If the correction failed, please verify your key-waypoints and improve their accuracy.
(15) After the program is corrected and before saving, it is recommended that:
•
it is tested by letting the robot move through its waypoints, by playing the program or by selecting
waypoints individually and using the "Move robot here" functionality.
•
you save it under a new name.
Note, that once a program that is corrected has been saved, it is
overwritten and cannot be corrected again.
If a better accuracy is needed, add additional key-waypoints to the model and repeat from step 12.
(16) Save the program when the program is tested and it works as intended.
(17) Correct other programs by repeating from step 12.
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