Simple Programming 
12–21 
File name 33s-E-Manual-1008-Publication(1st).doc     Page : 386 
Printed Date : 2003/10/8           Size : 13.7 x 21.2 cm 
The catalog shows you how many bytes of memory each labeled program 
segment uses. The programs are identified by program label: 
 
 
 
where 67 is the number of bytes used by the program. 
Clearing One or More Programs 
To clear a specific program from memory 
1. Press 
¹
 
u
 {
} and display (using 
Ø
 and 
×
 ) the label of the 
program. 
2. Press 
¹
 
¡
. 
3. Press 
Å
 to cancel the catalog or 
~
 to back out. 
To clear all programs from memory: 
1. Press 
¹
 
£
 to display program lines (PRGM annunciator on). 
2. Press 
¹
 
¡
 {
} to clear program memory. 
3. The message 
 
 
 
 prompts you for confirmation. Press {
}. 
4. Press 
¹
 
£
 to cancel program entry. 
Clearing all of memory (
¹
 
¡
 {
}) also clears all programs. 
The Checksum 
The
 checksum is a unique hexadecimal value given to each program label and its 
associated lines (until the next label). This number is useful for comparison with a 
known checksum for an existing program that you have keyed into program 
memory. If the known checksum and the one shown by your calculator are the 
same, then you have correctly entered all the lines of the program. To see your 
checksum:
 
1.  Press 
¹
 
u
 {
} for the catalog of program labels. 
2.  Display the appropriate label by using the cursor keys, if necessary. 
3.  Press and hold 
º
 
Î
 to display 
checksum and 
length. 
For example, to see the checksum for the current program (the "cylinder" 
program):