Run
the program. A
li
ght green line goes across the top of the screen .
After
plotting a
pi
xe
l, use the DRAWTO command to plot a second
pi
xe
l and draw a connecting line between
th
e two. Line 40 tells the
computer to
plot a
pi
xe
l at co
lu
mn
39, row 0, and then connect them.
Now type
Th
e command plots a
pi
xe
l
in
the bottom right corner of the graphics
screen, just above the text window, and then draws a
line to connect
39,0 to 39,19. Now type
DRAHTO
0 ..
1.~
To complete the rectangle, type
DRAHTO
0
..
0
Now type
GR.O
and
li
st the program.
Add
th
ese lines:
50
DRAHTO
3~
..
1.~
60
DRAHTO
0
..
1.~
70
DRAHTO
0
..
0
SETCOLOR and COLOR
When you
run
the program, the computer draws a green rectangle
aga
in
.
To
brighten up the screen, type
35
COLOR
1.
45
COLOR
2
55
COLOR
1.
65
COLOR
3
Run
the program to see a rectangle of many colors.
To change the color
in
a register, use SETCOLOR.
You
might conclude
that
CO
LOR
1
se
lects the color for register 1 and that
CO
LOR
2
se
le
cts the color for register 2. Unfortunately, that conc
lu
sion is not
quite true. Mode 3 has four registers and four
colors
-but
the
registers are numbered
0, 1,
2,
and 4, and the colors are 'numbered 0,
1,
2,
and
3.
To keep
th
ings straight, make a chart:
Co
lor 0
Register 4 Black
Color
1
Register
0 Orange
Co
lor 2 Register 1 Light green
Co
lor 3 Register 2 Dark b
lu
e
74