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glInitNames
Chapter 9
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glInitNames
glInitNames: initialize the name stack.
C Specification
void glInitNames(void)
Description
The name stack is used during selection mode to allow sets of rendering commands to be
uniquely identified. It consists of an ordered set of unsigned integers. glInitNames
causes the name stack to be initialized to its default empty state.
The name stack is always empty while the render mode is not GL_SELECT. Calls to
glInitNames while the render mode is not GL_SELECT are ignored.
Errors
• GL_INVALID_OPERATION is generated if glInitNames is executed between the
execution of glBegin and the corresponding execution of glEnd.
Associated Gets
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
See Also
glLoadName,
glPushName,
glRenderMode,
glSelectBuffer