C
glColorPointer
Chapter 3
66
glColorPointer
glColorPointer: define an array of colors.
C Specification
void glColorPointer(
GLint size,
GLenum type,
GLsizei stride,
const GLvoid *pointer)
Parameters
size Specifies the number of components per color. Must be 3 or 4.
type Specifies the data type of each color component in the array. Symbolic
constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT,
GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT,
and GL_DOUBLE are accepted.
stride Specifies the byte offset between consecutive colors. If stride is 0, (the
initial value), the colors are understood to be tightly packed in the
array.
pointer Specifies a pointer to the first component of the first color element in
the array.
Description
glColorPointer specifies the location and data format of an array of color components to
use when rendering. size specifies the number of components per color, and must be 3 or
4. type specifies the data type of each color component, and stride specifies the byte stride
from one color to the next allowing vertexes and attributes to be packed into a single
array or stored in separate arrays. (Single-array storage may be more efficient on some
implementations; see glInterleavedArrays.)
When a color array is specified, size, type, stride, and pointer are saved as client-side
state.
To enable and disable the color array, call glEnableClientState and glDisableClientState
with the argument GL_COLOR_ARRAY. If enabled, the color array is used when
glDrawArrays, glDrawElements, or glArrayElement is called.
Notes
glColorPointer is available only if the GL version is 1.1 or greater.
The color array is initially disabled and isn’t accessed when glArrayElement,
glDrawArrays, or glDrawElements is called.