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glLoadName
Chapter 10
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glLoadName
glLoadName: load a name onto the name stack.
C Specification
void glLoadName(
GLuint name)
Parameters
name Specifies a name that will replace the top value on the name stack.
Description
The name stack is used during selection mode to allow sets of rendering commands to be
uniquely identified. It consists of an ordered set of unsigned integers. glLoadName
causes name to replace the value on the top of the name stack, which is initially empty.
The name stack is always empty while the render mode is not GL_SELECT. Calls to
glLoadName while the render mode is not GL_SELECT are ignored.
Errors
• GL_INVALID_OPERATION is generated if glLoadName is called while the name
stack is empty.
• GL_INVALID_OPERATION is generated if glLoadName is executed between the
execution of glBegin and the corresponding execution of glEnd.
Associated Gets
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
See Also
glInitNames,
glPushName,
glRenderMode,
glSelectBuffer