EasyManuals Logo
Home>HP>Desktop>b2600

HP b2600 Reference Guide

HP b2600
486 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Page #468 background imageLoading...
Page #468 background image
U
gluUnProject
Chapter 19
468
gluUnProject
gluUnProject: map window coordinates to object coordinates.
C Specification
GLint gluUnProject(
GLdouble winX,
GLdouble winY,
GLdouble winZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* objX,
GLdouble* objY,
GLdouble* objZ)
Parameters
winX, winY, winZ Specify the window coordinates to be mapped.
model Specifies the modelview matrix (as from a glGetDoublev call).
proj Specifies the projection matrix (as from a glGetDoublev call).
view Specifies the viewport (as from a glGetIntegerv call).
objX, objY, objZ Returns the computed object coordinates.
Description
gluUnProject maps the specified window coordinates into object coordinates using
model, proj, and view. The result is stored in objX, objY, and objZ. A return value of
GL_TRUE indicates success; a return value of GL_FALSE indicates failure.
To compute the coordinates (objX, objY, objZ), gluUnProject multiplies the normalized
device coordinates by the inverse of model × proj as follows:
objX 2 (winX - view[0] ) / view[2]
objY = INV(PM ) - 1
objZ 2 (winY - view[1] ) / view[3]
W- 1
2 winZ - 1
1
“INV()” denotes matrix inversion. W is an unused variable, included for consistent
matrix notation.

Table of Contents

Other manuals for HP b2600

Questions and Answers:

Question and Answer IconNeed help?

Do you have a question about the HP b2600 and is the answer not in the manual?

HP b2600 Specifications

General IconGeneral
BrandHP
Modelb2600
CategoryDesktop
LanguageEnglish

Related product manuals