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HP b2600 Reference Guide

HP b2600
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C
glXCopyContext
Chapter 3
68
glXCopyContext
glXCopyContext: copy state from one rendering context to another.
C Specification
void glXCopyContext(
Display *dpy,
GLXContext src,
GLXContext dst,
unsigned long mask)
Parameters
dpy Specifies the connection to the X server.
src Specifies the source context.
dst Specifies the destination context.
mask Specifies which portions of src state are to be copied to dst.
Description
glXCopyContext copies selected groups of state variables from src to dst. mask indicates
which groups of state variables are to be copied. mask contains the bitwise OR of the
same symbolic names that are passed to the GL command glPushAttrib. The single
symbolic constant GL_ALL_ATTRIB_BITS can be used to copy the maximum possible
portion of rendering state.
The copy can be done only if the renderers named by src and dst share an address space.
Two rendering contexts share an address space if both are non-direct using the same
server, or if both are direct and owned by a single process. Note that in the non-direct
case it is not necessary for the calling threads to share an address space, only for their
related rendering contexts to share an address space.
Not all values for GL state can be copied. For example, pixel pack and unpack state,
render mode state, and select and feedback state are not copied. The state that can be
copied is exactly the state that is manipulated by the GL command glPushAttrib.
An implicit glFlush is done by glXCopyContext if src is the current context for the calling
thread.
Notes
A process is a single execution environment, implemented in a single address space,
consisting of one or more threads.
A thread is one of a set of subprocesses that share a single address space, but maintain
separate program counters, stack spaces, and other related global data. A thread that is
the only member of its subprocess group is equivalent to a process.

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HP b2600 Specifications

General IconGeneral
BrandHP
Modelb2600
CategoryDesktop
LanguageEnglish

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