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glPolygonStipple
Chapter 14
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glPolygonStipple
glPolygonStipple: set the polygon stippling pattern.
C Specification
void glPolygonStipple(
const GLubyte *mask)
Parameters
mask Specifies a pointer to a 32 × 32 stipple pattern that will be unpacked
from memory in the same way that glDrawPixels unpacks pixels.
Description
Polygon stippling, like line stippling (see glLineStipple), masks out certain fragments
produced by rasterization, creating a pattern. Stippling is independent of polygon
anti-aliasing.
*mask is a pointer to a 32 × 32 stipple pattern that is stored in memory just like the pixel
data supplied to a glDrawPixels call with height and width both equal to 32, a pixel
format of GL_COLOR_INDEX, and data type of GL_BITMAP. That is, the stipple
pattern is represented as a 32 × 32 array of 1-bit color indices packed in unsigned bytes.
glPixelStore parameters like GL_UNPACK_SWAP_BYTES and
GL_UNPACK_LSB_FIRST affect the assembling of the bits into a stipple pattern. Pixel
transfer operations (shift, offset, pixel map) are not applied to the stipple image,
however.
To enable and disable polygon stippling, call glEnable and glDisable with argument
GL_POLYGON_STIPPLE. Polygon stippling is initially disabled. If it’s enabled, a
rasterized polygon fragment with window coordinates x
w
and y
w
is sent to the next stage
of the GL if and only if the (x
w
mod 32)th bit in the (y
w
mod 32)th row of the stipple
pattern is 1 (one). When polygon stippling is disabled, it is as if the stipple pattern
consists of all 1s.
Errors
• GL_INVALID_OPERATION is generated if glPolygonStipple is executed between
the execution of glBegin and the corresponding execution of glEnd.
Associated Gets
glGetPolygonStipple
glIsEnabled with argument GL_POLYGON_STIPPLE