299
1
Press the [UTIL/SBOX] button.
The memory recall section switches to utility/shotbox
o
peration mode.
2
Select a bank.
For details about selecting a bank, see “Selecting a
bank” (page 234).
3
Press the button for the target register to recall.
When a button assigned with a shotbox register is
p
ressed, the button is lit orange and the shotbox is
recalled.
When auto run is enabled, the registered effect
t
imeline is executed at the same time the register is
recalled.
To execute an effect timeline
Press the [RUN] button.
When stopped by a pause, the [RUN] button is lit green.
Pr
ess the [RUN] button, lighting it amber, to resume
effect timeline execution.
To move to the start point of an effect timeline, press the
[
REWIND] button.
• When auto run is disabled, an effect timeline is not
ex
ecuted when a shotbox register is recalled. Press the
[RUN] button to execute.
• You can set the operation when the [RUN] button is
presse
d again during effect timeline execution.
For details, see “Setting the operation when the [RUN]
button is pressed during effect timeline execution”
(page 421).
Executing a Shotbox (Cross-Point
Control Block)
You can recall a shotbox using a cross-point button row
assigned with a utility/shotbox bank.
1
Select a bank.
The target utility/shotbox bank is assigned to a cross-
p
oint button row.
For details about selecting a bank, see “Selecting a
bank” (page 234).
2
Press the button for the target register to recall.
When a button assigned with a shotbox register is
p
ressed, the button is lit amber and the shotbox is
recalled.
When auto run is enabled, the registered effect
t
imeline is executed at the same time the register is
recalled.
To execute an effect timeline
Use the utility/shotbox control block, utility control
bl
ock, or the menu.
For details about executing using the utility/shotbox
cont
rol block, see “To execute an effect timeline”
(page 298).
For details about executing using the utility control block,
see “To execute an effect timeline” (page 299).
For details about executing using the menu, see “To
execute an effect timeline” (page 300).
Executing a Shotbox (Numeric
Keypad Control Block)
You can recall a shotbox using the numeric keypad
control block in shotbox operation mode.
1
Press the [SHOTBOX] button.
The [SHOTBOX] button and [RCALL] button turn
on
amber, and the numeric keypad control block
switches to shotbox operation mode.
2
Select the target register to recall.
Enter a register number in the numeric keypad area.
For details about selecting a register, see “Selecting
a register” (page 256).
3
Press the [ENTER] button.
The shotbox is recalled.
When auto run is enabled, the registered effect
t
imeline is executed at the same time the register is
recalled.
To execute an effect timeline
Use the utility/shotbox control block or the menu.
For details about executing using the utility/shotbox
cont
rol block, see “To execute an effect timeline”
(page 298).
For details about executing using the menu, see “To
execute an effect timeline” (page 300).
Notes