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Sega Double Spin User Manual

Sega Double Spin
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GAME DESCRIPTION
33
8
Strength Meter
As the LEFT Lever is pulled, the TOP Edge Lighting will display the “strength” of the Pull. From the
bottom of the TOP Wheel, going anti-clockwise, the Edge will change colour to show the amount of travel.
Pulling the LEFT Lever to its fullest extent will change the colour of the entire TOP Edge Lighting.
As the RIGHT Lever is pulled, the BOTTOM Edge Lighting will display the “strength” of the Pull.
From the top of the BOTTOM Wheel, going clockwise, the Edge will change colour to show the amount
of travel. Pulling the RIGHT Lever to its fullest extent will change the colour of the entire TOP Edge
Lighting.
The Edge lighting will change depending on how far the lever has been pulled as follows:
Lever pulled up to 33% of travel will light rst third of edge GREEN
Lever pulled up to 66% of travel will light second third of edge YELLOW
Lever pulled up to 100% of travel will light last third of edge RED
For intermediate values, an amount of “jitter” is to be articially introduced. This adds a level of
uncertainty to the perceived force given to spin the wheel.
At all times the Strength meter will display the MAXIMUM Lever Pull achieved.
LEVER RELEASE
Release Strength
The ultimate Level Position used to determine launch strength for the Wheel will be the MAXIMUM
position achieved before the Lever is deemed to have been released. This means that if a Player pulls a
Lever to its MAXIMUM position, then moves it to the halfway point, then releases, then the MAXIMUM
position will be used
The Credit Value registered on the Credit Display will be decremented by 1 credit
Release Point
The Lever release point is considered to be when the Lever returns to within a nominal 5% of the rest
position OR When the rate of change of the Lever control signal matches that determined by the calibration
procedure to be the “released” rate.
WHEEL SPIN
Wheel Spin Trigger Point
The Wheel Spin will be deemed to have started as soon as a Lever Release Event has been seen
All Audio for the appropriate Wheel will be stopped
The TOP Wheel will spin in a CLOCKWISE direction
The BOTTOM wheel will spin in an ANTICLOCKWISE direction
Wheel Spin Acceleration
A rising tone Audio SFX will play to signal Wheel Spin Start. This tone will last for the duration of Wheel
acceleration
The Strength Meter Edge Lighting will animate back to origin as the Wheel accelerates
The appropriate Numeric Lighting will spin COUNTER to the direction of the Wheel spin, to give the
illusion of fast rotation.
Wheel Spin Steady
Once the Wheel is up to speed, an Audio musical loop will play. This will be synchronised between both
Wheels: It will play on one channel whether either one or both Wheels are spinning.
The appropriate Numeric Lighting will continue to spin COUNTER to the direction of the Wheel spin, to
give the illusion of fast rotation
The appropriate Edge Lighting will spin a spoke pattern in the direction of the Wheel spin to enhance the
illusion of speed.
Steady state spin speed will be between 3 and 5 revolutions at between 30 and 60 rpm.
Wheel Spin Deceleration
As a Wheel decelerates, the appropriate Lighting animations of that Wheel will slow down accordingly.
ISSUE – It was envisaged to have slowdown of musical audio as Wheel slows down but this will cause
audio conict if both Wheels are spinning and decelerate at different times.

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Sega Double Spin Specifications

General IconGeneral
BrandSega
ModelDouble Spin
CategoryArcade Game Machines
LanguageEnglish

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