195
Example:
Image moved in X-axis direction
The direction of movement differs as follows in source
spac
e and target space.
Local space and global space
There are two types of DME coordinate space: local space
and
global space.
Local space: Coordinates that are local to each DME
ch
annel
Global space: Coordinates that are common to all
ch
annels
By switching from local space to global space, you can
add
additional movement to the movement of images in
individual channels, and also add transform effects to
multiple channels that have been combined using global
effects.
Example:
Rotation around Y-axis
Three-dimensional parameters
Three-dimensional parameters have X, Y, and Z values
which define the position of an image, its axis of rotation,
the position of the virtual viewpoint of the image, and so
on.
On a 16:9 monitor screen, the reference values of
paramet
ers for the image (source space) and screen
(target space) are as follows.
Center of image or screen:
X = 0.00, Y = 0.00, Z = 0.00
Upper right corner of image or screen:
X = 16.00, Y = 9.00, Z = 0.00
Lower left corner of image or screen:
X = –16.00, Y = –9.00, Z = 0.00
Three-dimensional parameter setting values
The parameter value setting ranges and defaults are as
fo
llows.
Source space Target space
Source space Target space
Rotation around Y-axis in local space
Rotation around Y-axis in global space
Operation Setting range Default
Move image
(Location XYZ)
–999.9999 to
+99
9.9999
0.0000
Rotate image
(Rotation) (Spin)
–999.9999 to
+99
9.9999
0.0000
Move rotation axis
(Axis Location)
–999.9999 to
+99
9.9999
0.0000
Scale image
(Location Size)
0.0000 to 999.9999 1.0000
Change image aspect
rati
o
(Aspect (X) (Y))
0.0000 to 999.9999 1.0000
Change image aspect
rati
o
(Aspect (Z))
0.0000 to 2.0000 1.0000
Change viewpoint
pos
ition
(Perspective (X) (Y))
–999.9999 to
+99
9.9999
0.0000
Change viewpoint
position
(Perspective (Z))
0.0000 to 999.9999 1.0000
Change image skew
(Skew)
–9.9999 to +9.9999 0.0000
Z-axis –
X-axis
Y-axis
Z-axis +
X-axis
Y-axis
+9.00
+16.00
–16.00
–9.00
The Z-axis direction is + behind the image or screen, and –
in front of the image or screen.