221
For details about recalling an effect timeline register,
see “Recalling an Effect Timeline” (page 262).
2
Open the Home > External Device > Device > Cueup
& Play menu (16101.31).
Cueup & play settings information is displayed for
ea
ch device channel number (1 to 12).
3
Select the target device for operation.
4
Press the left button in the [Start TC] group and enter
a start point timecode in the numeric keypad window.
To clear the setting
Press the [Clear] button in the [Start TC] group.
5
Press the left button in the [Stop TC] group and enter
a stop point timecode in the numeric keypad window.
To clear the setting
Press the [Clear] button in the [Stop TC] group.
6
Press the left button in the [Delay] group and enter a
start delay time in the numeric keypad window.
Set a value in the range 00:00 to 59:xx (“xx” is the
n
umber of frames per second – 1 frame).
To clear the setting
Press the [Clear] button in the [Delay] group.
7
In the [Mode] group, set loop/recue.
Loop: S
et loop.
Recue: Set
recue.
To set neither loop or recue, set the [Loop] button and
[Recue
] button to the off state.
Loop/recue are only available for disk recorders that
u
se the video disk communications protocol.
8
Save the settings in the register.
In the [Effect Timeline Recall/Store] taskbar, press
t
he [Recall/Store] button to display the [Recall/Store
Register] window. Press the [Store] button, check the
register number, and press [Enter]. You can change
the register number if you want to save in a register
different from the recalled register.
For details about saving an effect timeline register,
see
“Saving an Effect Timeline” (page 263).
Executing cueup & play (utility/shotbox
control block)
You can execute cueup & play using the utility/shotbox
control block.
Selecting a region and recalling an effect timeline register
ar
e controlled using the numeric keypad control block or
the menu.
For details about recall operations using the numeric
keypa
d control block, see “Recalling an Effect Timeline”
(page 256).
For details about recall operations using the menu, see
“Executing cueup & play (menu)” (page 222).
You can also select a region and recall an effect timeline
r
egister by recalling a shotbox register in the utility/
shotbox control block.
For details, see “Executing a Shotbox (Utility/Shotbox
Control Block)” (page 298) and “Assigning a Utility
Function” (page 405).
Operate using the following buttons.
[REWIND] button: Cueu
p the start point timecode.
During cueup, the [ALL STOP] button in the device
con
trol block flashes amber and then lights green
when the start point is reached. During cueup on the
reference region device when multiple devices are
selected, the [CUE] button flashes amber and then
lights green when the start point is reached.
[RUN] button: St
art playback. Playback stops at the stop
point timecode.
Executing cueup & play (utility control
block)
You can execute cueup & play using the utility control
block.
Selecting regions and recalling registers are controlled
usi
ng the menu.
For details, see “Executing cueup & play (menu)”
(page 222).
You can also select a region and recall an effect timeline
r
egister by recalling a shotbox register in the utility
control block.
For details, see “Executing a Shotbox (Utility Control
Block)” (page 298) and “Assigning a Utility Function”
(page 405).
Operate using the following buttons.
[REWIND] button: Cueu
p the start point timecode.
During cueup, the [ALL STOP] button in the device
con
trol block flashes amber and then lights green
when the start point is reached. During cueup on the
reference region device when multiple devices are
selected, the [CUE] button flashes amber and then
lights green when the start point is reached.
Note