42
The [GPI ENBL] button function is not supported.
The numeric keypad buttons on the numeric keypad
control block are also used when entering numeric values
in conjunction with other operations, such as setting
parameters using the device control block (trackball), or
keyframe editing and setting the transition rate on the
utility/shotbox control block. While setting an item, the
item and the numeric value appear on the display.
Utility/Shotbox Control Block
You use the utility/shotbox control block for executing
functions assigned to memory recall buttons, editing and
executing keyframe effects, editing macros, and display
the transition rate.
a Mode selection buttons
These buttons select the operation mode of the utility/
shotbox control block. Press a mode selection button to
change the memory recall buttons to the display for the
selected operation mode.
You can change the assignment of mode selection buttons
in the Setup menu.
For details, see “Setting Utility/Shotbox Control Block
Button Assignments” (page 377).
b Keyframe control buttons
Executes keyframe effects.
You can change the assignment of keyframe control
buttons in the Setup menu.
For details, see “Setting Utility/Shotbox Control Block
Button Assignments” (page 377).
Note
b Keyframe control
buttons
c Memory recall
buttons
a Mode selection buttons
Button name Description
BANK1 to BANK20 (Assignment of the [BANK7] to
[BANK20] buttons in the Setup
menu is required.)
Switches the memory recall buttons
to the function recall mode set in
the selected bank.
TRANS RATE1 to
TRANS RATE3
(transition rate 1 to
transition rate 3)
Switches the memory recall buttons
to transition rate display mode.
KF MCRO EDIT
(keyframe macro edit)
Switches the memory recall buttons
to keyframe/macro editing mode.
Button name Description
EFF LOOP (effect
loop)
Sets the mode for repeatedly
executing an effect.
STOP NEXT KF (stop
next keyframe)
Sets the mode to repeatedly
execute/stop effects for each
keyframe.
NORM (normal) Sets the effect execution direction
to normal (from beginning to end).
NORM/REV (normal/
reverse)
Sets the effect execution direction
to normal/reverse (automatically
toggles each time execution
finishes).
REV (reverse) Sets the effect execution direction
to reverse (from end to beginning).