133
To invert a mask area
Set the [Sub Mask Invert] bu
tton to the on state.
Processed Keys
A processed key uses DME effects on a key.
DME Effects for Keys
DME restrictions
• To use the DME function, the XKS-G1600 GPU Pack
(option) and XZS-G1610 3D DME License (option) are
required.
When the system signal forma
t is 2160P, the DME
function must be enabled for use.
For details about setting GPU functions, see “Setting a
GPU” (page 364).
• The number of DME channels t
hat can be used will
vary, depending on the system signal format and the
DME enhanced function mode setting.
For details, see “DME channels” (page 195).
• In processed keys and DME wipes, only enabled DME
ch
annels on the switcher bank can be used.
For details about setting DME channels, see “Setting a
DME channel to use in a switcher bank” (page 387).
• On keys with resizer enabled, DME effects cannot be
used.
Number of DME channels that can be used
s
imultaneously
DMEs can be used in up to two locations (processed keys
with
DME wipe or image effect) simultaneously on a
single switcher bank.
The number of DME channels that
can be used on a key
depends on the DME wipe pattern execution mode and
the image effect function, as given below.
When not using a DME wipe or image effect function:
One DME channel each on two ke
ys, or one to four
DME channels on a single key can be used.
When using a 1-channel mode DME wipe or when using
the
image effect function on background A or B:
One DME channel on a single key only can be used.
When using a 2-channel mode or 3-channel mode DME
wi
pe or when using the image effect function on both
background A and B:
DMEs cannot be used on keys.
• In multi program 2 mode, DMEs can be used in up to
t
wo locations (main and sub).
• When M/E split is enabled, one DME channel can be
u
sed on each of the two sub blocks.
Notes