CH EDIT Window
114
CH EDIT Window (Output Bus)
OUTPUT Tab
In the OUTPUT tab, you make output patchbay settings. Input
channels are not displayed.
CH TOP meter Displays the signal level at CH TOP.
OUT
Output connector
Tap and specify an output connector.
POST D.GAIN meter Displays the signal level at POST D.GAIN.
Φ (L/R/C/LFE/Ls/Rs)
Polarity
When the output bus has stereo or more
channels, the channels that are used are all
displayed.
BUS TRIM
Trim
Adjusts the input level in the digital domain.
D.GAIN
Digital gain
Adjusts the input level in the digital domain.
BALANCE
L/R balance
* Displayed only when the output bus is stereo.
DYNAMICS Tab, EQ Tab, and DCA/MUTE GROUP
Tab
Operation procedures are the same as for input channels.
0“DYNAMICS Tab” (p. 104)
0“EQ Tab” (p. 106)
0“DCA/MUTE GROUP Tab” (p. 113)
The specications for the DYNAMICS tab dier as described below.
5 The DYNAMICS key-in signal isolation point on the output bus
is as follows.
SELF: Signal input to Dynamics
Other than SELF: POST FADER
5 With MAIN, only SELF can be selected for the key-in signal.
MISC Tab
In the MISC tab, you make a variety of settings, such as Delay,
Channel Safe, Solo, and Insert.
DELAY ON Turns Delay on/o.
UNITS
Selects from among the following as the unit for
delay time.
5 ms
5 meter
5 feet
5 24fps/25fps/29.97fps/30fps
SET ALL GRP
SET ALL AUX
SET ALL MINUS
SET ALL MTX
SET ALL MAIN
Sets the unit for all SUBGROUP/AUX/MIX-MINUS/
MATRIX/MAIN delay times to the same value
selected by <UNITS>.
LINK DELAY
Makes the delay times for stereo channels, stereo
buses, and surround buses identical.
SAFE
When on, the channel is excluded from scene
recall.
SOLO 1/2 SOLO selection
INSERT A/B ON Turns Channel Insert on/o.
INSERT A/B
(L/R/C/LFE/Ls/Rs)
Selects the eect/GEQ/external eect to insert on
the channel.
DELAY
(L/R/C/LFE/Ls/Rs)
Delay time
FINE DELAY
(L/R/C/LFE/Ls/Rs)
Fine-tuning of delay time
Changing DELAY UNIT
The available DELAY UNIT values are msec, Meter, Feet and
Frame (24, 25, 29.97, or 30 fps). Delay on this unit is based on
msec steps, and simply changing the DELAY UNIT parameter
does not alter delay times in msecs. For this reason, just after
DELAY UNIT has been changed, discrepancies might occur
between msec values and display values in the unit specied by
DELAY UNIT. To correct these discrepancies, set the delay time
again.
Meter/Feet/Frame Calculation
The relationship of meters, feet, and frames to msec is as follows.
(Approximations of calculation results are used.)
Meter
[msec] = Delay [Meter]1000/343.59
Feet
[msec] = Delay [Feet] x1000/1127.26
Frame(24/25/29.97/30fps)
[msec] = Delay [Frame] x1000/FrameRate