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Scene Memory
About Scene Memory
Scene memory is a function that lets you store mixer parameters
as a scene, and recall them when desired. On the M-5000, you can
store up to 300 scenes.
You can give each scene a name up to 32 characters long.
You can also give each scene a number having up to two digits to
the right of the decimal point.
List of Scene Memory Functions
Scene memory on the M-5000 is provided with the following
functions, which you can combine to organize and manage mixer
parameters appropriately.
NEW
Creates/adds a new scene.
Newly created or added scenes are each
automatically given a scene number (having up
to two digits to the right of the decimal point).
0“Creating New Scenes and Adding Scenes”
(p. 177)
STORE
Stores a scene by overwriting.
0“Storing a Scene (by Overwriting)” (p. 178)
RECALL
Recalls a scene.
0“Recalling a Scene” (p. 178)
RECALL PREV Recalls the previous scene.
RECALL NEXT Recalls the next scene.
UNDO Cancels the last recall operation.
RENUMBER
Renumbers all scene numbers, using integer
values.
SKIP
Excludes from RECALL PREV/RECALL NEXT
operations.
RECALL FILTER
Species a parameter to recall for individual
scenes.
0“Using Recall Filter” (p. 181)
GLOBAL SCOPE
Species a parameter to recall for all scene
memories.
0“Using Global Scope” (p. 181)
EVENTS
This interlinks scene memories with the GP
I/O connector, FOOT SW 1/2 jacks, or MIDI
connectors.
M-48
This recalls an M-48 memory when a scene is
recalled.
LOCK
Prevents STORE, DELETE, and other change
operations on scene memories.
MOVE Changes the scene numbers of multiple scenes.
DELETE Deletes multiple scenes.
DUPLICATE Duplicates multiple scenes.
You organize and manage scene memories in the SCENE window.
0“SCENE Window” (p. 179)
Scene Area of the HOME Screen
Displayed in the HOME screen’s scene area are the currently
selected scene and the next scene.
Next scene
(Scene number: Scene name)
Currently selected scene
(Scene number: Scene name)
E symbol
If the currently selected scene is being edited, an “E” symbol is
displayed.
The scene number blinks when the currently recalled scene
(CURRENT SCENE) is dierent from the currently selected scene
(SELECTED SCENE).
0“Selected Scene, Current Scene” (p. 180)
Tapping the scene area displays the SCENE window.