Scene Memory
179
3. Press the [RECALL] button.
The scene is recalled.
SCENE Window
You organize and manage scene memories in the SCENE window.
GLOBAL SCOPE
Displays the GLOBAL SCOPE window.
In the GLOBAL SCOPE window, you specify the
range to recall for all scene memories.
0“GLOBAL SCOPE Window” (p. 181)
CHECKBOX
Checkbox
Turning on the checkbox lets you move, delete,
or duplicate a scene.
0“List Operations” (p. 68)
NO.
Scene number
Tapping this lets you select a scene.
NAME
Scene name
Tapping this lets you select a scene.
Long-tapping or double-tapping this lets you
change the scene name.
0“Entering Text” (p. 71)
TIME Time and date when the scene was stored
SKIP
Skip on/o setting
Turning on skip for a scene excludes it from
RECALL PREV/RECALL NEXT operations.
FILT
Recall Filter on/o setting
Tapping this displays the RECALL PARAMETER
window.
In the RECALL PARAMETER window, you specify
the parameters to recall for individual scenes.
0“RECALL PARAMETER Window” (p. 181)
LOCK
Lock on/o setting
Locked scenes cannot be stored, deleted or
renamed.
RENUMBER
Renumbers all scene numbers, using integer
values in ascending order.
RECALL PREV
Recalls the scene previous to the current scene
(excluding scenes for which skip is on).
RECALL NEXT
Recalls the next scene after the current scene
(excluding scenes for which skip is on).
UNDO Undoes (cancels) the last recall operation.
NEW
Adds a new scene following the currently
selected scene. Operation is the same as the
[NEW] button in the scene section of the top
panel.
0“Creating New Scenes and Adding Scenes”
(p. 177)
STORE
Stores the scene memory by overwriting.
Operation is the same as the [STORE] button in
the scene section of the top panel.
0“Storing a Scene (by Overwriting)” (p. 178)
RECALL
Recalls a scene memory. Operation is the same as
the [RECALL] button in the scene section of the
top panel.
0“Recalling a Scene” (p. 178)