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C.3.3 Mirroring and rotations
Mirroring or rotation of the image or model is defined with the mirror command.
Description
mirror="RotateScreenX" The screen is rotated around the X axis
mirror="RotateScreenY" The screen is rotated around the Y axis
mirror="RotateScreenZ" The screen is rotated around the Z axis
mirror="MirrorScreenX” The screen is mirrored along the X axis
mirror="MirrorScreenY" The screen is mirrored along the Y axis
mirror="MirrorScreenZ" The screen is mirrored along the Z axis
mirror="RotatePieceX” The model is rotated around the X axis
mirror="RotatePieceY" The model is rotated around the Y axis
mirror="RotatePieceZ" The model is rotated around the Z axis
mirror="MirrorPieceX" The model is mirrored along the X axis
mirror="MirrorPieceY" The model is mirrored along the Y axis
mirror="MirrorPieceZ" The model is mirrored along the Z axis
All rotate and mirror options can be combined. A rotation angle must be defined for rotation.
Examples
mirror="RotatePieceZ=180"
mirror="RotatePieceZ=-90 MirrorScreenX"
mirror="RotateScreenY=90"
mirror="MirrorPieceX MirrorPieceY"
mirror="MirrorPieceZ RotatePieceX=-90"
C.3.4 View type
You define the views with the view type. The views are based on empirical values and rules
that produce a sensible representation of the objects.
This ensures that the representation of the objects matches the coordinate system settings
made in the user interface (MD 52000 $MCS_DISP_COORDINATE_SYSTEM or MD 52001
$MCS_DISP_COORDINATE_SYSTEM_2).
Animated elements
C.3 XML commands
SINUMERIK Integrate Run MyScreens (BE2)
316 Programming Manual, 12/2017, 6FC5397-1DP40-6BA1